

or for Machine Empires, batteries!), or any other of the picks. If not, you got Colossus, Nihilistic Acquisition (slave market says hi. The rest can go to a mix of Megastructures, if that is your thing. Slap in the two for your chosen ascendancy path if you aren't Gestalt, Bio Ascension if you are Hive, unique Machine ones for Machine Empires. Tech Ascendancy will always be strong still as first pick, cause +10% Research just scales forever. The closer to cap you are, the cheaper that tech and traditions are, along with edicts and leader costs (hiring and upkeep), if you are above it anyways. Admin Cap can be SUPER strong if you play within it, and not exceeding it like intended. Imperial Prerogative is still very well valued, so much so they had to move it to require at least 1 other perk first. The last 2 picks are probably going to be for one of the ascension paths, and if I have any left I might grab force projection I'll also be grabbing Arcology/hive/machine world once I can make use of it, and galactic wonders. I'll almost always grab mastery of nature, but its a pretty useless early pick unless you really need to remove a lot of tile blockers. This is about the point where you can make use of raiding bombardment.Īfter that I'll probably be grabbing up any of the perks I've mentioned if I didn't take them earlier. I might take nihilistic acquisition if I have the ethics for it. More often than not I'll be taking tech or imperial by this point. If I don't then that's moved down to 3rd or 4th. If I'm religious and start next to a spiritualist FE I'll grab consecrated worlds. But if I've been able to expand really fast I might pick it before tech. I'm probably over admin cap by this point but not the 30 points over to make use of imperial prerogative.

And the ethics attraction is amazing at keeping your influence high. A unity building is my 1st building after pop growth so I make great use out of it.

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#Best stellaris ascension perks 2.2 mods
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#Best stellaris ascension perks 2.2 Patch
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